Unity3D: Day Night Cycle and Transition
A Skyrim-style day-night cycle for Unity3D: rotating sun, light intensity transitions, fog color lerping, and ambient light phases.
A Skyrim-style day-night cycle for Unity3D: rotating sun, light intensity transitions, fog color lerping, and ambient light phases.
Complete the day-night cycle with a custom blended skybox shader: two skybox sets and a blend factor driven by the day phase controller.
Make submerged scenes feel underwater in Unity3D: swap fog color and density below the water line, and add an optional blur image effect.
Adding a third-person camera and a spawn-managing game manager to the Advance Fantasy AI Free Edition asset.
Four free assets to kick-start an RPG in Unity3D: Fantasy AI, advanced terrain shaders, 100+ medieval props, and an animated Spartan king.
Two ways to fake depth in a 2D game: UV scrolling for looping textures and object scrolling with position resets for continuous backgrounds.
A simple camera shake for Unity3D combining positional and rotational movement, with intensity and decay tunable from the inspector.
The hub for the six-part Hiero Match series: tweaks and modifications to the matching game from the Unity 3 Blueprints book.
Part 6 of the Hiero Match series: persistent background music with a singleton, sound effects for every event, and a time-based score.
Part 5 of the Hiero Match series: rotate remaining tiles around the board after each match, using animation and temporary parent objects.