Hiero Match: Polish Your Game a Little Bit 'Shine'
Part 6 of the Hiero Match series: persistent background music with a singleton, sound effects for every event, and a time-based score.
Part 6 of the Hiero Match series: persistent background music with a singleton, sound effects for every event, and a time-based score.
The hub for the six-part Hiero Match series: tweaks and modifications to the matching game from the Unity 3 Blueprints book.
Part 5 of the Hiero Match series: rotate remaining tiles around the board after each match, using animation and temporary parent objects.
Part 4 of the Hiero Match series: build a start menu scene with title texture and Start/Quit buttons using Unity's GUI system.
Part 1 of the Hiero Match series: shuffle the paired tiles every play session with a Fisher–Yates shuffle.
Part 3 of the Hiero Match series: punish failed matches by accelerating the timer, with a styled GUI flash while it burns.
Part 2 of the Hiero Match series: instantiate a particle explosion at each tile's position when a pair matches.