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Hiero Match : Complete Project and Extended Tutorial List

Here is complete tutorial ‘Tweaking and Modification’ of Hiero Match : a Matching/pairing game ‘tutorial’  using unity3d from the book UNITY 3 BLUEPRINTS, written by Craig Stevenson and Simon Quig, and published by Deep Pixel.

1. 2. Hiero Match : Adding Exploding Particles Whenever Tiles Removed
3. Hiero Match : Speeding Up The Timer Whenever Tiles didn’t Matched
4. Hiero Match : Adding Start Menu GUI
5. Hiero Match : Add New Challenge “Rotating Tiles”
6. Hiero Match : Polish Your Game a Little bit ‘Shine’ : we will add a game music that’s play on every scene and we also will add some sound effect to your game. (more…)

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[WIP] Legend Of Gajahmada (Character Design)

patih kahuripan

Legend of Gajah Mada Game is a knight-like adventure game low-poly character. This character based on well known Majapahit’s Patih/Knight “Gajah Mada” legend, but with a little tweak to make it to fantasy game character. the character was made into Chibi-style targeting children user. This model is dedicated to a fantasy game created by 4 people including me, everyone who involved in this project were Randy Galawana, Chandra, Erlangga, and alfi. But this project hit the rock when the team was dismissed and graduate from Institute Technology Telkom. (more…)

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[WIP] Phisis – “Box of Knowlege” Board Game

phisis-character

Educational Game of physic and mathematics (GEMASTIK 2010 Finalist)

Phisis is game project created by Randy Galawana (me), Singgih Kuncoro, Bayu Munajat and Muhammad Fajar to be submitted on Gemastik 2010 Game Development Challange. This game is board-like game which using mathematics and physic problems as the challange player must solve to advance in game. This game became finalist at Gemastik 2010. This phisis game created using XNA 3.0 Engine  (more…)

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Windows Phone : Handling the lifecycle at two levels

 

The sudden closure of the your software may trigger a series of issues, if you don’t handle these situations correctly. To make the user experience almost similar to what you would have if there would be a real multi threading it is important to handle the a couple of lifecycle event at two levels, the application level and the page level.

The application level includes the state of the entire application including everything that is not directly related to the visual aspect of the page. As an example, if you have a service running in a background thread, this may be have application-wide state that you need to save before tombstoning. For this purpose the runtime exposes four events that are raised during the phases of the tombstoning, during the startup and closing of the software. (more…)

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